The new air combat window will give you stats for planes shot down over the past day or the past sortie, again a vast improvement over the tiny charts you had to mess with previously. It also displays the airwings mission on the map so you don’t need to go into each airfield to see what your planes are doing. You can also drag and select multiple airbases to give multiple airwings a command instead of selecting every base and airwing within individually. This already makes the whole system more logical and less click heavy.
Like divisions, you can send them to different airports or air regions with a movement command. Now air wings show up on the map like divisions. You would have to left click sometimes, right click others, usually forget which was which and end up doing the whole thing again. The old system was incredibly time intensive to move your air wings to different theaters of war and get them up on missions.
The entire system of controlling your air force has been revamped. There is added technology to help with conversion speed as well.Ī small touch but the war overview now actually provides useful information… like total units fielded per side and total losses per side. You will only pay the difference in resources and the production speed will be much higher, until the old stockpile runs out of course. By selecting the option in your equipment production screen you will repurpose your old equipment. The newer the tech, the more of a penalty you’ll get on the production.ĭuring the war as technology developed, countries would often convert their old equipment to newer variants to save on resources. You’ll take a bit of a penalty to production, but this is a great way for smaller countries not to get totally eclipsed by their enemies technologically. It will allow you to produce that equipment even if you don’t have the technology for it.
Now if you are lagging technologically, you can acquire the license to all the new hot tech from friendly neighbors. Some Mountains in the Himalayas got the same treatment and have become impassable as well. From personal experience, I can tell you I’ve had games where I’ve been chasing random divisions across the Sahara for far too long. This was done to fix an AI problem where the AI would devote huge amounts of troops to Africa in ways that were strategically bonkers. In addition to this, the Sahara is now impassable.
This has been greatly improved in this update and now the topography really pops. It was hard to tell where different terrain types began and ended. The map in Hearts Of Iron always looked a little muddy to me up close. I’ve had some time to play around with it and I’ll give my impressions on the new features below. But there are plenty of other changes introduced in the DLC worth talking about. In the previous article, I broke down how Paradox fleshed out the countries of Hungary, Romania, Yugoslavia, and Czechoslovakia in the latest Death Or Dishonor DLC.